At a glance

Role
Healer (Holy), tank (Protection) or melee damage (Retribution)
Difficulty
Unconfirmed
Recommended races
No official pick; Human and Dwarf on the Alliance, Undead (Forsaken) on the Horde
Primary stats
Unconfirmed

WoW Forever launched on November 4, 2026 (U.S. date).

Blizzard's last beta notes before launch, dated November 2, reworked many Paladin talents.

Those notes also removed Salvation, Mass Salvation and Revoke.

On November 6 we found no later Paladin changes from Blizzard.

Blizzard plans no big tuning changes before the raids open next month.

Bugs and serious outliers are the exception.

It expects a large tuning pass once enough players are past level 30.

Blizzard's Paladin class deep dive came out on October 15, 2026.

Where later notes changed a value, we give the newest one and older ones with dates.

This is a summary of official texts; we have not tested these changes ourselves.

Every Paladin learns Holy Strike at level 6, an instant Holy weapon strike.

Casting Judgement no longer consumes your Seal.

Seal of Fury, learned at level 10, makes Judgement taunt from 10 yards.

Since November 2, Righteous Fury is trainable at level 10 and adds 33% to all threat.

Consecration is a baseline spell at level 20.

Undead (Forsaken) Paladins get their own story and an epic mount quest at level 60.

Blizzard keeps the class's limits on purpose.

Paladins have no interrupt and no way to slow enemy movement.

They are very strong against Undead and Demons but have limited ranged tools.

Holy talents add range, but not as much as other mana users have.

Blizzard says that after these changes Paladins can be highly effective tanks.

It also calls them competitive damage dealers and the strongest single-target healers.

Humans and Dwarves can be Paladins on the Alliance.

On the Horde, only Undead can, and that pairing is new in Forever.

Talents open at level 10; you change them at a class trainer in a major city.

Dual Specialization becomes available at level 40.

What changes in Forever

These are the class-wide Paladin changes from the deep dive and the beta notes.

Holy Strike is new, and every Paladin learns it at level 6.

The deep dive: instant Holy damage from 50% of weapon damage, plus a bonus per rank.

The September 24 notes list 25% rising to 50% of weapon damage over ranks 1–8.

The two texts describe it differently; the Leveling section has the rank table.

The September 13 recap gave Holy Strike a 12 second cooldown.

The September 24 notes lower it to 10 seconds, in their Holy part.

Judgement no longer consumes the Paladin's active Seal.

Seal of Fury is a new Seal learned at level 10, built for Protection tanking.

Each melee swing deals a fixed amount of bonus Holy damage.

Unlike Seal of Righteousness, the bonus is the same per swing, so fast weapons suit tanks.

You also gain an absorb shield worth 50% of that bonus damage; it does not stack.

Its Judgement deals extra Holy damage and taunts the target.

That taunt reaches 10 yards; Blizzard notes Growl and Taunt reach only 5 yards.

October 15: Seal of Fury rank 3 is trainable at level 26 (it was wrongly 25).

October 15: Power Word: Shield no longer overwrites Seal of Fury.

November 2: Judgement of Fury lasts 3 seconds (was 4).

Every Paladin now learns Consecration at level 20; it is no longer a Holy talent.

It deals moderate damage to the first 4 enemies to enter it and very low damage to others.

Blizzard says this keeps Paladin area threat on par with the Warrior's Thunder Clap.

October 15: its spell power coefficient per tick fell to 0.042 (was 0.095).

Lay on Hands now has a 20 minute cooldown instead of 1 hour.

Fire, Frost and Shadow Resistance Aura now reach all raid members within 30 yards.

Seal Twisting is no longer baseline; the Talents section covers the talents around it.

ChangeWhat Blizzard says
Holy StrikeLevel 6; instant Holy damage; 12 sec in the recap, 10 sec since September 24
JudgementNo longer consumes the active Seal
Seal of FuryProtectionLevel 10; fixed Holy damage per swing; 50% absorb shield; Judgement taunts at 10 yards; Judgement of Fury 3 sec
ConsecrationLevel 20 for all; first 4 enemies take moderate damage; 0.042 per tick (October 15)
Lay on Hands20 min cooldown (was 1 hour)
Resistance aurasFire, Frost, Shadow: all raid members within 30 yards
Salvation, Mass Salvation, RevokeReplaced the Salvation Blessings on October 15; all removed November 2
Blessing of LightRemoved (November 2)
Blessing of KingsBaseline (was a talent)
Righteous FuryLevel 10 (was 16); 33% more threat, plus 90% from Holy damage (November 2)
Retribution AuraPaladin's spell power; base damage about 33% lower; ratio 6% (was 13.3%)

Class-wide Paladin changes in Blizzard's deep dive, recap and beta notes, newest value first.

Salvation changed twice during the beta.

October 15: Salvation and Mass Salvation replaced the two Blessings of Salvation.

They were no longer Blessings, and a new spell, Revoke, could remove them.

November 2: Blizzard removed Salvation, Mass Salvation and Revoke.

The same notes removed Blessing of Light.

They also raised the Druid's Bear Form and Dire Bear Form threat bonus to 115% (was 50%).

Blizzard says that change makes up for the removal of Blessing of Salvation.

The Warrior's Defensive Stance threat bonus went to 80% (was 30%) in the same notes.

Blessing of Kings, once a Protection talent, is now baseline.

Improved Blessing of Wisdom and Lasting Judgement are baseline too.

The Judgement bonus of Improved Seal of the Crusader is now baseline as well.

Blizzard has not published Blessing durations; our buff guide compares beta data.

Blizzard lowered the Attack Power bonus of the Warrior's Battle Shout.

Its reason: both factions now have both Shaman and Paladin buffs.

Righteous Fury changed three times in the beta.

September 24 notes: Holy threat bonus 60% (was 90%).

The deep dive says it was cut because Protection now has more Holy damage.

October 15 notes, posted after the deep dive: 90% (was 60%).

November 2 notes: it raises all threat you cause by 33%.

Holy damage gets an additional 90% threat on top of that.

Since November 2 you can train it at level 10 (was 16).

Blizzard says this matches the level other tanks get their tanking stance.

The Legacy talent The Quick and the Dead now correctly makes Righteous Fury free.

October 15: Seal of Righteousness got almost twice its intended spell damage benefit.

Blizzard fixed that and a wrong spell damage coefficient on Judgement of Righteousness.

Judgement of Righteousness and Judgement of Fury now use instant-cast coefficients.

Retribution Aura changed in three beta notes.

September 24: it should update with the caster's spell power.

October 1: a known issue made it use the target's spell power.

October 8: Blizzard fixed that issue.

Its base damage went back to Vanilla WoW values, about a 33% reduction.

Its spell power ratio fell to 6% (was 13.3%).

September 24 also fixed several Consecration bugs and the Flash of Light animation.

The same notes fixed Echo of Justice activating more often than intended.

November 2: Blizzard raised damage for all classes and health of higher-level creatures.

Various talents no longer lose trigger chance when you cast a low spell rank.

Racial changes of October 26 and 27 for Paladin races are in the Leveling section.

Beta notesPaladin item
September 24Retribution Aura should follow the caster's spell power
September 24Consecration fixes; Echo of Justice and Flash of Light fixes
September 24Holy Strike ranks rebalanced; cooldown 10 sec; Improved Holy Strike removed
September 24Righteous Fury Holy threat 60% (was 90%)
September 24Holy and Retribution talent changes (see Talents)
October 1Protection and Retribution talent changes (see Talents)
October 1Known issue: Retribution Aura used the target's spell power
October 8Retribution Aura fixed; base damage about 33% lower; ratio 6%
October 8Protection changes: Reckoning and Seal of Fury (see Talents)
October 15Salvation and Mass Salvation replace the Salvation Blessings; Revoke added
October 15Righteous Fury Holy threat 90% (was 60%)
October 15Consecration 0.042 per tick (was 0.095)
October 15Seal and Judgement of Righteousness, Judgement of Fury coefficients fixed
October 15Seal of Fury rank 3 at level 26; Power Word: Shield no longer overwrites it
October 15Holy, Protection and Retribution talent changes (see Talents)
October 26Human and Dwarf racial changes (see Leveling)
October 27Undead: Touch of the Grave cooldown 15 sec (see Leveling)
November 2Salvation, Mass Salvation, Revoke and Blessing of Light removed
November 2Righteous Fury at level 10; 33% more threat, plus 90% from Holy damage
November 2Judgement of Fury 3 sec (was 4)
November 2Holy, Protection and Retribution talents reworked (see Talents)

Every Paladin entry in Blizzard's beta development notes up to November 2 (U.S. dates), plus racial changes for Paladin races.

Talent changes from the same notes are in the Talents section.

Talents

Talents open at level 10 and keep the familiar tree structure.

The October 15 deep dive put one-point gold medal talents at 11, 16, 21 and 31 points.

The November 2 notes then moved, removed and added many Paladin talents.

We start from the deep dive and add each later change with its date.

Rows below are the newest the notes give.

Official Blizzard screenshot of the WoW Forever Paladin talent window with the Holy, Protection and Retribution trees side by side, each showing two green available talents at the top and locked talent icons below.
The Paladin talent window from Blizzard's October 15 deep dive, before the November 2 changesImage: © Blizzard Entertainment · Source

Holy: Healing Light moves from row 3 to row 2 and now also boosts Holy Shock healing.

Spiritual Focus now also covers Light's Vigil.

November 2: it moves to row 1 and takes 5 points (was 2), with the same full-rank effect.

Improved Seals, once Improved Seal of Righteousness, affects all Seals and Judgements.

November 2: it takes 5 points (was 3), with the same full-rank effect.

Voice of Truth, the deep dive's 11-point gold medal, was removed on November 2.

Reverence keeps up to 30% of your Spirit-based Mana regeneration while casting.

November 2: it moves to row 2 (was 3) and takes 2 points (was 3), same full-rank effect.

Purifying Power makes Cleanse and Purify up to 20% cheaper.

It also cuts the cooldown of Exorcism and Holy Wrath by up to 33%.

November 2: it moves to row 2 (was 3).

Infusion of Light (row 4) triggers on Holy Shock and Flash of Light crits.

It cuts the cast time of your next Holy Light by up to 1 second.

October 15: Blizzard fixed Infusion of Light giving Holy Shock 50% more damage to enemies.

Illumination now requires Reverence and can also trigger from Light's Vigil.

Its Mana refund drops to 50% of the healing spell's base cost.

Divine Favor was the deep dive's 16-point gold medal.

November 2: Illumination and Divine Favor both move to row 3 (were row 4).

Holy Conduit moves from Retribution row 2 to Holy row 3.

It cuts Consecration, Holy Wrath and Exorcism costs by up to 40%.

Divine Precision requires Holy Shock.

November 2: it moves to row 4 (was 5) and takes 2 points.

It gives 4/8% hit chance with Holy spells (was 6/12/18%).

It also shortens Silence effects on you by 10/20%.

Holy Shock becomes the 21-point gold medal (was 31), with a 10 second cooldown (was 30).

Oath of Light is a new row 4 talent from November 2.

It has a 40 yard range, costs 8% of base Mana and has no cooldown.

You swear it on one ally for 5 minutes, and only one Oath can be active.

It increases the healing of your Holy Light, Flash of Light and Holy Shock.

Blizzard says the bonus grows with your level but gives no number.

Boundless Light, new in row 5, adds 15/30% crit chance to Holy Shock.

That works on allies who do not have your Oath of Light.

Consecrated Ground (row 5) adds up to 10% Holy spell damage.

It applies to the first 4 enemies that enter your Consecration.

Holy Power changed on November 2.

It now raises the critical healing bonus of your Holy spells by 10/20/30/40/50%.

Before, it raised Holy Shock and Holy Strike crit chance by up to 15%, other spells by 5%.

Light's Vigil, the 31-point gold medal, has a 1.5 second cast and a 6 second cooldown.

It lasts 30 seconds; your next Holy Shock on that target skips its cooldown.

It heals that ally's whole party; one ally per party can hold it.

November 2: it works only on friendly targets, and its damage part is gone.

The deep dive's enemy version added Holy damage and refunded 75% of its Mana cost.

Improved Lay on Hands was altered, since Lay on Hands has a lower cooldown baseline.

September 24: Improved Holy Strike left the tree; its cooldown cut became baseline.

November 2 moved Unyielding Faith to Retribution and Divine Intellect to Protection.

Holy talentDeep dive and beta notes, newest last
Healing LightRow 2 (was 3); also Holy Shock healing
Spiritual FocusAlso Light's Vigil; row 1, 5 points (November 2)
Improved SealsAll Seals and Judgements; 5 points (November 2)
ReverenceUp to 30% of Spirit regen while casting; row 2, 2 points (November 2)
Purifying PowerCleanse, Purify up to 20% cheaper; Exorcism, Holy Wrath up to 33% shorter; row 2
Infusion of LightRow 4; next Holy Light up to 1 sec faster; bug fixed October 15
IlluminationNeeds Reverence; refund 50% of base cost; row 3
Divine FavorRow 3 (was the 16-point gold medal in row 4)
Holy ConduitHoly row 3 (was Retribution); Consecration, Holy Wrath, Exorcism up to 40% cheaper
Divine PrecisionRow 4; 4/8% hit with Holy spells; Silence 10/20% shorter
Oath of LightNewRow 4; 40 yards; 8% of base Mana; one ally for 5 min
Holy Shock21-point gold medal (was 31); 10 sec cooldown (was 30)
Boundless LightNewRow 5; Holy Shock crit 15/30% on allies without your Oath
Consecrated GroundRow 5; up to 10% on the first 4 enemies
Holy PowerCritical healing bonus of Holy spells 10/20/30/40/50%
Light's Vigil31-point gold medal; 1.5 sec cast, 30 sec, 6 sec cooldown; allies only
Removed or moved outVoice of Truth removed; Unyielding Faith to Retribution; Divine Intellect to Protection

Protection: Divine Intellect now sits in row 1 (November 2).

Toughness was row 1 in the deep dive and moves to row 3 on November 2.

Anticipation adds up to 20 Defense (was 10); November 2 moves it to row 4 (was 2).

Redoubt now has a 10% chance when you are hit to raise your Block chance.

It used to need a critical hit.

October 1 notes: Redoubt's block chance is 4/8/12/16/20% (was 6/12/18/24/30%).

Precision now raises hit for all spells and attacks, which helps the Judgement taunt land.

Improved Seal of Fury, the deep dive's 11-point gold medal, was removed on November 2.

It used to return Mana when the Seal of Fury shield was used up.

October 8 notes: that Mana and Shield Specialization's Mana make no threat.

Improved Righteous Fury no longer adds threat; it cuts damage taken instead.

The deep dive gave up to 6%; November 2 makes it 3/6/9% (was 2/4/6%).

Shield Specialization restores Mana on block, at most once every 3 seconds.

The deep dive said 6% of maximum Mana; the October 15 notes lowered it to 4%.

November 2: it is a 2-point talent with 15/30% more shield block value.

It has a 50/100% chance to grant the 4% Mana; full rank is unchanged.

Sacred Duty moves to row 2 (was 3) on November 2.

It no longer adds Stamina; the deep dive had given up to 4%.

It still cuts the cooldowns of Divine Shield, Divine Protection and Templar's Bulwark.

That cut is 30 seconds or 1 minute, by rank.

It now also shortens your Forbearance by 5/10 seconds.

Templar's Bulwark, the deep dive's 21-point gold medal, absorbs 100% of maximum health.

The shield lasts 8 seconds.

It has a 5 minute cooldown and applies Forbearance.

November 2: it moves to row 3 (was 5) and is now a Magic effect that can be dispelled.

Swift Judgement is the 16-point gold medal in the deep dive.

It ended Judgement's cooldown and made the next one free, on a 1 minute cooldown.

November 2: it now instantly unleashes your active Seal.

It no longer shares a cooldown with Judgement.

One-Handed Weapon Specialization was removed on November 2.

Holy Shield now requires Templar's Bulwark.

October 1 notes: Holy Shield's block chance rose to 30% (was 20%).

November 2: Holy Shield moves to row 5 (was 7).

Stoicism, new in row 5, shortens Stun and Charm effects on you by 10/20%.

Reckoning also gets up to a 40% chance after you block a melee attack.

Critical hits taken still trigger it up to 100% of the time.

It cannot trigger more than once every 1.5 seconds (October 8 notes).

October 15: each trigger stores a charge, up to 4.

Your next auto attack spends all stored charges, one extra attack each.

Blizzard says this restores Classic Era behavior and stops resetting your swing timer.

November 2: it now makes the right number of attacks and gains no charges while sitting.

Iron Creed became a 3-point talent on November 2.

It raises Holy Strike threat by 10/20/30% and gives 2/4/6% damage reduction for 6 seconds.

Before, it gave 5/10/15/20/25% more threat and 2/4/6/8/10% damage reduction.

Shieldsworn, new in row 7, cuts Holy Strike's cooldown by 4 seconds.

Holy Strike then hits with your shield and triggers your talents that activate on a block.

It does not use their charges or start their cooldowns.

It also lets you block spells for 6 seconds.

Removed in the deep dive: Blessing of Sanctuary and Improved Concentration Aura.

Protection talentDeep dive and beta notes, newest last
Divine IntellectRow 1 (from Holy, November 2)
Redoubt10% chance when hit; Block 4/8/12/16/20% (October 1)
PrecisionHit for all spells and attacks
Improved Righteous FuryLess damage taken instead of threat: 3/6/9%
Shield Specialization2 points; block value 15/30%; 50/100% chance for 4% Mana, once per 3 sec
Sacred DutyRow 2; no Stamina; cooldowns 30 sec or 1 min shorter; Forbearance 5/10 sec shorter
ToughnessRow 3 (November 2)
Templar's BulwarkRow 3 (was the 21-point gold medal in row 5); 100% of max health for 8 sec; 5 min; dispellable
Swift JudgementInstantly unleashes your active Seal; own cooldown (November 2)
AnticipationRow 4; up to 20 Defense (was 10)
Holy ShieldRow 5; requires Templar's Bulwark; Block 30%
StoicismNewRow 5; Stun and Charm 10/20% shorter
ReckoningUp to 40% on block; once per 1.5 sec; up to 4 charges
Iron Creed3 points; Holy Strike threat 10/20/30%; 2/4/6% less damage for 6 sec
ShieldswornNewRow 7; Holy Strike 4 sec shorter, hits with the shield; block spells for 6 sec
RemovedImproved Seal of Fury, One-Handed Weapon Specialization (November 2); Blessing of Sanctuary, Improved Concentration Aura

Retribution: Deflection moves to row 1.

Conviction sits in row 2.

November 2: it gives 2/4/6% crit chance to all spells and attacks.

Before, it gave 1/2/3/4/5% to melee attacks only.

Benediction cuts the cost of all instant spells and abilities by up to 10%.

Before, it cut only Seals and Judgement, by up to 15%.

Sanctified Judgement refunds up to 60% of the judged Seal's cost.

October 15: that refund no longer creates threat; November 2 moves it to row 2 (was 3).

Vindication: melee hits can lower the target's Attack Power.

November 2: it no longer raises your own Attack Power (was 1/2/3%).

Unyielding Faith shortens Fear and Disorient effects and now sits in Retribution row 3.

Pursuit of Justice now gives up to 15% movement speed (was 8%).

Two-Handed Weapon Specialization moves to row 4 (was 5) on November 2.

It now adds 2/4/6% to both Holy and Physical damage (was Physical only).

With a two-handed melee weapon it also lowers your threat by 7/14/20%.

September 24 had cut its damage bonus to 2/4/6% (was 3/6/9%).

Eye for an Eye moves to row 5, works on all crits and reflects up to 10% (was 30%).

Sacred Arbiter, the 16-point gold medal, adds 20% Holy Strike damage.

Holy Strike then refreshes all Judgements on the target, even other Paladins'.

September 24 notes: that Holy Strike bonus rose to 20% (was 10%).

Vengeance (row 5) lasts 30 seconds and adds up to 3% damage per stack.

September 24: it triggers from non-periodic crits and stacks up to 3 times (was 5).

November 2: it stacks up to 5 times again.

It now requires Seal of Command instead of Sanctified Judgement.

Turn Evil is a new row 5 talent from November 2.

It cuts Turn Undead's cast time by 0.5/1.0 seconds and its cooldown by 5/10 seconds.

Turn Undead then also works on Demons.

The same notes fixed some satyrs that counted as Humanoids; they are now Demons.

Repentance becomes the 21-point gold medal (was 31).

Champion of the Light (row 6) turns part of your Intellect into spell damage.

It was cut to 20/40/60% on October 1 and to 10/20/30% on October 15.

November 2: it gives 12/24/36/48/60% of Intellect as spell damage.

It also cuts Hammer of Wrath's cast time by 0.2/0.4/0.6/0.8/1.0 seconds.

Instrument of the Law was removed on November 2.

That ends the deep dive mismatch over which spell it made instant.

Twist of Light, the deep dive's 31-point gold medal, was removed on November 2.

Unsealed Wrath is now the 31st talent and requires Repentance.

Your melee attacks store a copy of your active Seal for 15 seconds, up to 3 times.

Landing an attack with a different Seal uses all stacks.

The stored Seal then gets its normal chance to activate once per stack.

Removed in the deep dive: Improved Retribution Aura and Sanctity Aura.

Retribution talentDeep dive and beta notes, newest last
DeflectionRow 1 (was 2)
ConvictionRow 2; 2/4/6% crit for all spells and attacks (November 2)
BenedictionAll instant spells up to 10% cheaper (was Seals and Judgement, 15%)
Sanctified JudgementRow 2; refunds up to 60% of the Seal's cost; no threat
VindicationLowers target Attack Power; no longer raises yours
Unyielding FaithRow 3 (from Holy); shorter Fear and Disorient
Pursuit of JusticeUp to 15% movement speed (was 8%)
Two-Handed Weapon SpecializationRow 4; Holy and Physical damage 2/4/6%; threat 7/14/20% lower
Eye for an EyeRow 5; all crits; reflects up to 10% (was 30%)
Sacred Arbiter16-point gold medal; Holy Strike +20% (was 10%); refreshes all Judgements
VengeanceRow 5; 30 sec; up to 3% per stack, 5 stacks; requires Seal of Command
Turn EvilNewRow 5; Turn Undead 0.5/1.0 sec faster, cooldown 5/10 sec shorter; works on Demons
Repentance21-point gold medal (was 31)
Champion of the LightRow 6; 12/24/36/48/60% of Intellect; Hammer of Wrath up to 1.0 sec faster
Unsealed WrathNew31st talent; stores your Seal up to 3 times for 15 sec; requires Repentance
RemovedInstrument of the Law, Twist of Light (November 2); Improved Retribution Aura, Sanctity Aura

Leveling

Holy Strike arrives at level 6 as an instant Holy damage weapon strike.

On September 24 Blizzard rebalanced its damage per rank.

The notes say early ranks did not always feel like an upgrade.

Blizzard says the change raises its damage while leveling and its share of your rotation.

Ranks 1–8 used to deal 25%, 25%, 30%, 30%, 35%, 35%, 40% and 40% of weapon damage.

Now they deal 25%, 29%, 32%, 36%, 39%, 43%, 46% and 50%.

The October 15 deep dive words it as 50% of weapon damage plus a bonus per rank.

Holy Strike ranks 1–8% of weapon damage
Before September 2425 · 25 · 30 · 30 · 35 · 35 · 40 · 40
Since September 2425 · 29 · 32 · 36 · 39 · 43 · 46 · 50

From the September 24 beta development notes.

The notes do not say at which levels each rank is learned.

Seal of Fury arrives at level 10, the level where talents also open.

Righteous Fury is trainable at level 10 too since November 2 (was 16).

Seal of Fury rank 3 is trainable at level 26 since the October 15 build.

Consecration joins at level 20 as a baseline spell.

It handles groups: moderate damage to the first 4 enemies, very low to the rest.

Dual Specialization opens at level 40.

November 2: training all class abilities from 1 to 60 costs 206 to 207 gold.

Blizzard says that range is the same for every class.

Blizzard calls Paladins very strong against Undead and Demons.

Paladin races changed in the October 26 and 27 notes, repeated on November 2.

Human: Ruthless now gives 1% crit chance (was 2%), and Human Spirit 10% Spirit (was 5%).

Dwarf: Earth Fury (2% more critical damage and healing) was removed.

Dwarves get Artisan's Precision instead: 1% more hit chance with spells and attacks.

Undead: Cannibalize now restores Mana as well as Health.

Blizzard names Paladins among the Mana users this helps.

November 2: Cannibalize can again be used while immune to Physical damage.

October 15 notes: Touch of the Dead has a 20% chance to trigger for Paladins.

Casters got 30%, with a 25 second internal cooldown.

October 27 and November 2: Touch of the Grave's internal cooldown is 15 seconds (was 25).

November 2 also fixed Touch of the Grave not activating often enough.

Forsaken Paladins have a story of their own.

It follows the new Warcraft III campaign Forsaken Kingdom.

These former paladins are mistrusted by other Forsaken.

They are still learning what it means to channel the Light in undeath.

Bandarion Keep, in the Whispering Wood of Tirisfal Glades, is its key location.

Blizzard calls this the Forsaken Paladin Journey.

At level 60, Forsaken Paladins get their own epic mount quest.

Blizzard: Alliance Paladins claim their charger “in the name of Redemption”.

Forsaken Paladins ride “in the name of Retribution”.

The quest name, steps, costs and mount details have not been published.

Paladin milestones

  1. Level 6Holy Strike
  2. Level 10Talents, Seal of Fury and Righteous Fury
  3. Level 20Consecration
  4. Level 26Seal of Fury rank 3
  5. Level 40Dual Specialization
  6. Level 60Epic mount quest (Forsaken Paladins)

Stat priority

Blizzard has not published a stat priority for any Paladin specialization.

The sources do say which stats several Paladin tools use.

We list those instead of guessing a ranking.

Spell, melee and ranged hit chance are now one stat, and so is crit chance.

Blizzard names Retribution Paladins as a hybrid this helps.

Hit: Divine Precision gives 4/8% with Holy spells only, since November 2.

Protection's Precision raises hit for all spells and attacks.

Dwarves add 1% hit from Artisan's Precision.

Blizzard does not plan hit chance on plate healing gear.

Crit: Retribution's Conviction gives 2/4/6% to all spells and attacks.

Holy Power raises the critical healing bonus of Holy spells by 10/20/30/40/50%.

Intellect: Champion of the Light turns 12/24/36/48/60% of it into spell damage.

Spirit: Reverence keeps up to 30% of Spirit-based Mana regeneration while you cast.

Human Spirit adds 10% Spirit for Humans.

Spell power: Retribution Aura uses 6% of the Paladin's spell power.

Consecration uses 0.042 of spell power per tick since October 15.

Bonus healing now also gives one third as much bonus damage.

Block: Redoubt, Holy Shield, Shield Specialization and Reckoning use it.

Shield Specialization adds 15/30% shield block value since November 2.

Defense: Anticipation adds up to 20; Sacred Duty no longer adds Stamina.

Critical strikes trigger Infusion of Light and Vengeance.

We will add a priority only when Blizzard publishes one.

StatPaladin tools that use itPriority
Hit chanceDivine Precision (Holy spells only, 4/8%), Precision, Artisan's Precision (Dwarf, 1%)Not published
Crit chanceConviction (2/4/6%), Holy Power (crit healing 10/20/30/40/50%)Not published
IntellectChampion of the Light (12/24/36/48/60%)Not published
SpiritReverence (30%), Human Spirit (10%)Not published
Spell powerRetribution Aura (6%), Consecration (0.042 per tick)Not published
BlockRedoubt, Holy Shield, Shield Specialization (15/30% block value), ReckoningNot published
DefenseAnticipation (20)Not published

Gear

Blizzard's Paladin class page lists plate armor and shields.

That page describes today's World of Warcraft, not Forever specifically.

In Forever's transmog rules, plate only transmogs to plate.

Blizzard's example is a Paladin wearing a cloth chest.

That Paladin needs another cloth chest appearance for that item.

Spellcaster weapons now grant spell damage and healing.

Blizzard says casters can now look forward to level-up weapons too.

Seal of Fury adds the same bonus per swing, so Blizzard says fast weapons suit tanking.

Shield Specialization adds 15/30% shield block value since November 2.

One-Handed Weapon Specialization was removed in the same notes.

Two-Handed Weapon Specialization adds 2/4/6% Holy and Physical damage.

With a two-handed melee weapon it also lowers your threat by 7/14/20%.

Blizzard plans no hit chance on plate healing gear.

Divine Precision gives 4/8% hit chance with Holy spells only.

Items with weapon skill now give less of it per item.

Blizzard has not published Paladin gear lists, so we name no best-in-slot items.

Recommended professions

Blizzard does not recommend professions for Paladins.

The recap, deep dive and notes up to November 2 list no Paladin profession changes.

Campfires let nearby players add profession objects with buffs.

Blacksmiths can place a Sharpening Wheel that increases Attack Power.

Tailors can place a Faction Banner that increases Spirit.

Herbalists can place an Incense Candle that increases Intellect.

Blizzard says these are variants of class buffs and do not stack with them.

Blizzard does not say which class buff each object overlaps.

We make no Paladin-specific profession pick.

Addons and macros

Seal Twisting is not baseline in Forever.

The deep dive's Twist of Light talent brought it back with far less strict timing.

The November 2 notes removed Twist of Light.

Its 31-point slot went to Unsealed Wrath, which stores Seal copies on your swings.

November 2: newly learned spells are no longer added to your action bars automatically.

On gamepads, Paladins got an Aura flyout on the action bar on September 24.

October 15: Light's Vigil now reaches the right target when cast with a focus macro.

The built-in Cooldown Manager did not list Paladins on September 24.

The October 8 notes say all classes are now supported.

October 15: spells with several ranks now show as one Cooldown Manager entry.

The notes up to November 2 say nothing about showing Seals in the Cooldown Manager.

Our macros guide has starter Paladin macros and Blizzard's macro rules.

The following numbers come from our daily data collected on November 6, 2026.

In the Blizzard WoW Forever forum, the top Paladin thread had 87 likes and 73 replies.

Its title says the author cancelled their subscription over the Paladin's state.

A thread about Judgement no longer consuming the Seal had 13 likes and 19 replies.

Two smaller threads were about tracking active Seals.

These threads are player opinions, not Blizzard statements.

For the facts, see the November 2 rows in the beta notes table above.